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Department of Psychiatry, Trinity Centre for Health Sciences, Dublin
Department of Psychiatry, Trinity Centre for Health Sciences, St James Hospital, Dublin 8, Ireland, email: Katie.Armstrong{at}tcd.ie
Centre for Learning Technology, Trinity College Dublin
Knowledge and Data Engineering Group, Trinity College Dublin
Department of Psychiatry, Trinity Centre for Health Sciences, St James Hospital, Dublin
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Introduction |
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Traditionally, students are expected to interview many patients with acute and severe psychiatric disorders with, in many instances, only the benefit of some introductory lectures or tutorials. Students at Trinity College, Dublin have described this as an anxiety-provoking experience that continues for varying periods of time, depending on the student, before they feel comfortable conducting such patient interviews. Because clinical psychiatry is moving increasingly towards providing care in community settings there are fewer in-patient beds in teaching hospitals (Department of Health and Children, 2003); subsequently the students are less likely to be exposed to a sufficient number and range of patients. With patients also increasingly reluctant to be interviewed by multiple students, there are decreased learning opportunities in what is a core skill for all future doctors.
Research shows that psychiatric interview skills are traditionally best developed in small groups and with the use of video material (Maguire et al, 1986), although students may also find this teaching experience difficult (Nilsen & Baerheim, 2005). The creation of interactive tools using videos and other electronic materials has been advocated as the logical progression in teaching clinical skills in psychiatry (Vassilas & Ho, 2000). In recent years, role-playing by students and actors used as simulated patients has become an established means of teaching communications skills at both undergraduate and post-graduate levels (Barrows, 1993). Simulated patients are now commonplace in health sciences education (Association of American Medical Colleges, 1999), but are expensive. Each tutorial with an actor requires a doctor to be present as tutor, an actor as patient, and considerable administrative input to ensure student, actor and tutor are brought together at the same time.
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Initial survey |
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In addition, we received qualitative comments, some of which are listed in Box 1. As a result of these responses we decided that existing methods were either too labour intensive and expensive, or failed to provide a critical interactive experience. We obtained grant funding to create an interactive video interview simulator that would orientate students quickly to the process of conducting interviews with patients. The aim was to enable students to be more prepared when they start to see patients in psychiatric wards. We considered that this would be better for students and patients and a more efficient use of the finite resources of student time and of psychiatric patients available and willing to be interviewed.
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What is VISIOn? |
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| Box 1. Qualitative comments about learning interviewing techniques in
psychiatry
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Each question chosen by the student elicits a different response from the virtual patient, appropriate to the question being asked. Each response from the patient presents the interviewer with the opportunity to change the direction of the interview or to ask further clarifying questions on the same subject. Individual interviewers, according to the type of questions they choose, create their own virtual interview with the patient. A hypothetical example is as follows. In the beginning of the simulation, the patient says that she has been feeling depressed. The interviewer is presented with a choice of questions as follows For how long have you been feeling depressed? and Tell me more about what it is like for you to be depressed. Asking the first question, the interviewer fails to enquire about the true nature of the patients experience and misses out on important information that is later required.
At the end of the interview, the interviewer is presented with the transcript of their interview that includes the type of questions asked and the clinical information elicited from those questions. They can then compare what they have elicited from the interview with the full range of clinical information that is available. They also have the opportunity to view a model interview with that patient and to view their own interview from beginning to end by streaming the responses together.
The students ability to select the questions asked, places them in control of the virtual interview. An online quiz allows students to conduct a 48-item mental state examination on the virtual patient just interviewed and receive instant feedback on their performance. Referring back to the hypothetical example above it can be seen that asking the first question, a closed question, leads to difficulties in completing the online mental state examination quiz. The first component of this exciting teaching tool, dealing with interviewing a patient with depression, is fully operational on our university intranet.
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Follow-up survey |
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In the follow-up survey, 65% said that they had used VISIOn more than once (>30 min) and 45% spent longer than an hour using VISIOn. Out of the participants, 55% felt they were virtually interviewing a patient, and all said they would be more inclined to use the internet as a result of their experiences with VISIOn.
We also conducted a focus group discussion with the students who had used the system. All agreed that further modules, simulating different disorders, would greatly benefit and contribute to their further development of successful interview skills.
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Conclusions |
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Medical schools are being encouraged to develop clinical skills laboratories where students can be taught skills and practice them in a safe, non-pressurised environment before they enter the hospital wards or community-based clinics. We have developed a simulator for teaching clinical interview skills in psychiatry that can easily be adapted to different disorders and to other teaching arenas. We have found it to be well accepted by our students. It is available to them at a time that suits, and with an internet connection, from a place that suits, and does not require additional teachers or patients. Future research and development should now focus on linking the interactive interview with expert advice by video link and with additional course materials.
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Acknowledgments |
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We have received funding 2005-2007 from the technology development phase of the commercialisation fund of Enterprise Ireland for a project called Adaptive Plug-in for Run-time Composition of Personalised eLearning and Adaptive Simulations (ADAPT).
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References |
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BARROWS, H. (1993) An overview of the uses of standardized patients for teaching and evaluating clinical skills. Academic Medicine, 68, 443 -451.[Medline]
DEPARTMENT OF HEALTH AND CHILDREN (2003) Report of the Inspector of Mental Hospitals. Department of Health & Children.
GENERAL MEDICAL COUNCIL (1993) Tomorrows Doctors. General Medical Council.
MAGUIRE, P., FAIRBURN, S. & FLETCHER, C. (1986) Consultation skills of young doctors - I - Benefits of feedback training in interviewing as students persist. BMJ, 293, 26.
NILSEN, S. & BAERHEIM, A., (2005) Feedback on video recorded consultations in medical teaching: why students loathe and love it - a focus group based qualitative study. BMC Medical Education, 5, 28 .[CrossRef][Medline]
VASSILAS, C. & HO, L. (2000) Video for teaching
purposes. Advances in Psychiatric Treatment,
6, 304311.
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